
There have been a lot of changes with the game. The game itself has progressed considerably. The website is almost done. And Risujin’s gone to Stanford. So lets get started.
There are probably things I’m forgetting considering I don’t update this as often as I should. Regardless, there has been a fair bit of work done.
I’ve been working on putting together a website for the 0.1 release. I’ve purchased the domain name plutocracy.ca. I’ve, for the moment, written the site in Python with some JavaScript. As usual, I’ve done all the art and code myself from a few cgtextures.com textures. I think it’s coming along rather nicely. Special thanks to cgtextures maintainers and contributors, as well as to the developer(s) of lightbox2, which I’ve used for the image gallery. I’ve enjoyed working on this site, and it’s mostly just lacking content now — though I could do a bit more work on the art too. There isn’t much to say about the site other than “go check it out and comment what you think either here, on IRC, or the newsgroup.”
Risujin has decided that he wants to focus on his school work, and, you know, make something out of his life. He’s done well for himself and is now attending Stanford to get his Masters’ Degree in Computer Science. I’m personally proud of him for the hard work he puts into his life and hobbies.
As a result, I’m now the only active founder and have taken full control of the project until (if) Risujin decides to come back and contribute again. So naturally, there will be a lot of changes to the way things are done and the code base. This, I think, is kind of normal for a new manager to do — make the work more his own. However, what we are now lacking is a programmer of Risujin’s talent and dedication. I’m very much welcoming new programmers to come out and prove themselves.
I should explain my (probable) plans thus far:
So that’s the plan so far. I’m pretty much going to dump 0.1 out into the world and get an announcement published to a bunch of Linux news sites with a call for developers. From there, we’ll agree on which route we want to take the game, but I strongly feel that using Python for the logic (as many for-sale games do) will make work considerably easier. Clutter also sounds like a godsend, and should not only make UI creation very simple, but also provides text support (I believe).
Apologies for the lack of images in this post. I wish myself and my few remaining developers luck for the upcoming year — it’ll really make or break this project.
– Andrei “Garoth” Thorp