Hey there. Lets get to it.
2) We’ve been working on much planning. There are some nice mockups and things. Check it out. You may get a better idea of what the game is about. The pages that are most valuable are Buildings, Resources, and the Design page. Wiki Link.
3) House. I’ve been working away on modeling. Slow progress. I know it’s not much to look at, and that saddens me. However, I only have so many faces to work with, and the building will be very tiny. I know it’s not really pretty at large and without textures, but that’s the way these things go. My plan is to not texture anything until the end. Then I can get into the “texturing mindset” and do it all at once. Makes sense to me at least.
I’d like to talk about the “night” shot as well… in our current plan, the models will actually be able to support having their own lights. When night rolls around to some side of the globe, the lights on the buildings turn on and look pretty. Its a nifty idea, and we think we can pull it off without crazy lag.
Also from the world of developerland — our plan for fog of war is actually to render the fogged parts as if they were a drawing on an old map. Stay tuned for that.